Giving Manny some Unreal Tress(es) (TressFX Real-Time Hair)
In this quick tutorial, I'm going to walk through creating a fork of Unreal Engine 4, and using the 4.22 branch, clone 4.22 to my local machine, and add the TressFX 4.1 for Unreal Engine 4.22.3 patch. After making sure the engine compiles, I'll create some hair for the main mannequin (I'm calling it Manny) and import that hair, then attaching it via the TressFX components. To do this yourself, you will need to compile the Unreal engine. That also means you need to sign the Epic Unreal Engine EULA so you can get access to their private GitHub site. My fork of their engine, plus the TressFX 4.1 Unreal Engine 4.22 engine 'patch' are both also resident on Unreal's GitHub repository, so joining Epic's developer community is a requirement. You will also need Visual Studio 2017 (Community is fine) to compile (or an equivalent). I am using Visual Studio 2017. And you will need Git (I used Git for Windows, which includes Git Bash, and I have Tortoise Git so I