My posts tend to be 'off the cuff' - meaning I'm just writing out in 'one go' about stuff I'm currently thinking about. Not really a lot of pre-planning (in most cases, save for tutorials). Though I do go back and add bits, correct grammar errors, and put in links, pictures, etc. So apologies if you were expecting highly formalized PR or Marketing spiel. ;) (Yes, I know. You weren't!)

Just for Fun...people forget that AR and VR have been around for a lot longer than the majority of today's tech people have been alive



I started with government research back in the 80s. Guess what? We were already doing heads up displays (HUDs) or in other words, augmented reality. And we were working on neural networks, expert systems, new user interfaces based on cognitive science, holographic displays and a lot of other things you wouldn't even believe.



AR/VR including MR has been around a long time and seen many ups and downs. Some of it has stuck (like HUDs, machine learning, UI, UX), some of it has not (holographic displays, earlier VR attempts, any VR standards works, ...) and it is continually evolving as the technology becomes faster, easier, and more ubiquitous.



So, it's important to remember that people who got their degrees in the last 5-10 years are not the only ones that has something relevant to say about AR or VR. In fact, a number of disciplines are important to both AR and VR, not just those with a technical background in it (sometimes via a degree but typically through a past history of hard work as the field developed). It only proves that diversity, in all its forms, gender, race, age, ..., really does open up the world and help innovation.


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