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Showing posts with the label GPU
My posts tend to be 'off the cuff' - meaning I'm just writing out in 'one go' about stuff I'm currently thinking about. Not really a lot of pre-planning (in most cases, save for tutorials). Though I do go back and add bits, correct grammar errors, and put in links, pictures, etc. So apologies if you were expecting highly formalized PR or Marketing spiel. ;) (Yes, I know. You weren't!)

CUDA, Unity, Unreal, Hair simulation - and learning new lessons alongside lessons learned

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I'm starting a new series of posts. It's been awhile, I know, but like most of us, life happens - especially work projects. LOL  As for me, a quick re-introduction may be in order. I started as a research scientist (Physics and Mathematics), changed over to multimedia/C++ programming at Microsoft, first supporting Microsoft's partners and customers in the developer community, then in both the Consumer Division and a advanced research products group as a s/w design engineer. I went into independent consulting for awhile, and supplemented that with writing (usually about coding, or as a combination programmer/writer), got truly excited about the possibilities of embedded videos and augmented reality in books, and Unity shaders (Cg/HLSL) during my masters work, and recently ended up working on TressFX where I had my mind blown by the wonders of the power of the GPU and the tangled terror that is something as huge as Unreal engine. So you might as well know now, that I'm ...