A bit about Shaders, and why I 'roll my own' shaders for mobile device AR (Hint: performance, flexibility and AR VFX)
Well, I'm not quite working on my AR engine yet. I got sick over the weekend and I'm still feeling it - especially in my throat. But I'm about at my limit of sitting in bed watching anime and eating buckets of chicken soup. So I thought I'd take a sanity break and write about something I love - shaders. It's going to be a long post, but even so, it doesn't even begin to cover shaders as they deserve to be covered, nor about shaders in AR. But it's a start. So let's see if folks have any interest. I've had a fascination with them even before they existed. What? Yes, it is possible. You see before shaders were shaders, they were simply part of the graphics engine - and I've been fascinated with graphics rendering for a very long time. I think anyone who cares about visuals, where it be Art or UI or a Formula 1 car, is fascinated with the mechanisms involved in creating that visual. In fact, I suspect there may be "gearheads" hidde...